Posts in tag

Video Games


This piece is derived from an older piece I wrote about building movies that work to sell themselves. It was most recently written for game developers, so that’s the form this takes. What I’m going to tell you is not the step-by-step guide of marketing a project: that would be a book, written by a …

In 2012, Jordan Mechner asked me if I wanted to make something to promote his remake of Karateka. And I said, “Show me the Apple II.”